![]() ![]() I've heard, but not confirmed, that doubling up your walls really helps isolation as well. If you have two that are set at the same temp, they'll both continiously draw high power and keep flicking between high and low when the temp starts dancing between -10C and -9C. But once -10C is reached, one is guaranteed to only require low power. That way you have two coolers working when there's a large cooling difference, making cooling of a large room easier. If they're set at -10C and -9C, they'll both start working hard if the temp isn't -9C, one will go into low power mode once -9C is reached and the other will work until -10C is reached. You can also try having two cooler units next to eachother, one set 1C above or below the other. It would also help if you set up a cooler for the sluice area, too. So if you make the sluice big enough to fit a bunch of meals and beers, only the haulers and cooks actually go into the freezer itself. Thats why a block of four Coolers in a shape can vent all their heat into the middle tile out a hole in the roof, while the rest of the room stays freezing. The Cooler itself counts as a wall for insulation purposes, yes. It also helps if you store the meals, beers and such in that sluice, to stop people from continiously opening the door to the actual freezer room. You could potentially go nuts and make an insanely huge freezer with multiple sets of Coolers vent, but thats overkill. This helps with the loss of temp when doors are opened. Make sure you use a sluice setup for the entrance to any cooling room. Im going to try playing with just this on and having it set to 256 and see if in my next few playthoughs i get any issues, if i dont, im going to have to conclude the new pawn rendering has something wrong with it.A temp of -1C is enough to freeze anything. There is something up with pawn rendering imo, cant prove it conclusively without more testing and more knowledge from people more experienced in this subject matter than me but I think im in the right area. So, in conclusion, anyone getting the d3d error above i THINK is having their vram spike before their cpu does whereas before 1.3 we only ever had it the other way where the cpu would crap out reducing the load on the vram so never seeing the issue. I did some troubleshooting on this to see if i could find a way to overload the vram in the game to see what the outcome would be (i.e would it behave and error in the same way) turns out you can use one of the pawn HD patcher mods to stop the new pawn rendering system and upscale your pawn detail to like 512 and then spawn pawns all over the place until your vram gives up and dies and sure enough it fails with the same errors when it does, ran the same test again with it set to 256 and the vram didnt die before the cpu couldnt take it hence not seeing the issue. I've discovered a bunch of people having similar issues with various Unity-based games in the past, including with RimWorld itself.īut unfortunately I can't seem to find any concrete method of resolving this. I've also done some simple searching around online. Of course, my log will be attached to this post. (I can supply further information upon request, I'm not sure what else might be needed.) This includes wiping leftover data from "LocalLow\Ludeon Studios" and the game's install folder. Temperatures leaks across rooms even through walls though, so during a heat wave. Without coolers, there is little to nothing that can be done in game. Also, if you savescum, you minus well create or edit a custom senario to exclude the heat wave incident. Dusters and cowboy hats work absolute miracles. So your freezer keeps cold, even a power failure happens. However, if you are quick enough, you can pump out dusters and cowboy hats to beat the heat. best is to set your freezer to -19☌ like in real life. The power cost is actually quite balanced, and this can. So I know the game's still working on a technical level. Hi, when a heatwave arrives, temperatures in your freezer rise as well. (-) RimFridge - Adds small refrigerator units for keeping 1-2 stacks of something frozen (at -10C). I can still hear the game's audio, as well as the little audible cues from mousing over UI buttons and pressing hotkeys. ![]() This happens at any random moment while playing with a colony. Yes, but you would still need proportional weapons response when the damage triggers attack. My game window will "freeze" on a single frame, but will continue to run. But I will only be addressing the Steam versions for this topic. This ALSO happens in both Ludeon Website versions Steam versions. But I will only be addressing Vanilla for this topic. Ever since the stable 1.3 release (I haven't tried the open betas I doubt it'd be any different) I've been experiencing a very concerning bug with RimWorld as a whole. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |